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Spike Fu


Hey there! Thanks for checking me out!
My name is Spike Fu, or my Chinese name Meiwen Fu.
I have B.S. in Computer Science Games,
M.S. in Computer Science and
Minor in East Asian Languages and Cultures
from the University of Southern California.

Interests

  • Game Development

  • Technical Arts

  • ML Integration

Education

  • M.S. in Computer Science, December 2024

    University of Southern California

  • B.S. in Computer Science Games, May 2024

    University of Southern California

Work Experiences

  • Lead Technical Artist at Easley-Dunn Productions

    Jan 2025 - Present
    Easley-Dunn Productions Logo

    Leading 3d in-game level environment improvements of mobile game Robot Race.

    • Oversee the integration of 3D models, textures, animations, and VFX into game engines.
    • Diagnose and resolve technical challenges related to performance, lighting, physics, and rendering.
    • Implement model, shader, and animation improvemnts in Unity engine.
  • R&D Tech Art Intern at Genies, Inc.

    May 2024 - Dec 2024
    Genies Logo

    Developed skills in Pipeline, XR, ML, and Avatar Tech.

    • Designed and developed real-time hand tracking feature for XR product using MediaPipe and OpenGL.
    • Streamlined the maintenance, auditing, and release processes for internal art assets.
    • Enabled rapid deployment of art assets by standardizing the internal database and optimizing pipeline workflows
    • Procedurally generated art assets in Houdini for AI driven humanoid auto-rigging
    • Assisted training data preparation pipeline for AI driven facial auto-rigging
  • Teaching Assistant for USC Technical Art class

    Auguest 2023 - Dec 2023
    USC Games Logo

    ITP 215: Introduction to 3D Modeling, Animation, and Visual Effects

    • Teach techniques used in modeling, animating, texturing, lighting, and rendering.
    • Run lab sessions and office hours to help students with assignments and projects.
    • Help professor Scott Easley to design, organize, and maintain the course contents.
    • Give students resources and advice to achieve their career goal as artists in game industry.
  • Tools and Pipeline Tech Art Intern at Playstation Visual Arts

    May 2023- Auguest 2023
    Playstation Visual Arts Logo

    Maintain and customize tools and pipeline under PlayStation Visual Arts.

    • Maintain project workflows, primarily Maya art and animation, and game engine integration pipelines.
    • Support varying working environments, assets, and tools.
    • Write, maintain, and customize internal tools.
    • Problem-solving pipeline challenges.
  • Student Assistant for USC Advanced Games Project

    August 2022- May 2023
    USC Games Logo

    Assisted the production, marketing, and outreach of USC Games capstone course.

    • Connect school with game studios such as Insomniac Games, Hoyoverse, and Rockstar Games.
    • Facilitate students’ game production in the year-long production course.
    • Organizing events and coordinating day-of deliveries and staffing
    • Serving as a point of contact for teams and professors.
    • Manage and organize the USC game department building.
  • Camp Counselor at Girls Make Games

    July 2022 – August 2022
    Girls Make Games Logo

    Mentor K-12 students in fundamentals about game design, creative tools, and programming

    • Teach intro to game programming, design, art & more.
    • Guide students through bugs & technical challenges.
    • Plan and set milestones for student’s projects.
  • Course Producer at USC Viterbi Engineering

    August 2021 - May 2022
    USC Viterbi Logo

    CSCI 170: Discrete Methods in Computer Science

    • Teach topics including runtime analysis, proofs, graph theory, and number theory.
    • Design quizzes, grade homework and exams.
    • Hold office hours to help students with homework.
    • Grade labs, exams, and assignments.

    CSCI 201: Principles of Software Development

    • Design programming assignment, labs, solutions, and grading criteria.
    • Lead labs and group projects.
    • Hold office hours to help students understand course topics.
    • Grade labs, exams, and assignments.

Tech Art

Production

Original Games

2D Arts

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