Hey there! Thanks for checking me out!
My name is Spike Fu, or my Chinese name Meiwen Fu.
I am a game dev who love both code and arts,
with strong background in 3D asset creation and pipeline support.
I am also passionate about production, community, and all things that bring people together.
I love teaching and fostering the next generation of game developers.
Tools and Pipeline Development
Proceduralism
Machine Learning Integration
Computer Vision
Shader and VFX Development
M.S. in Computer Science
Aug 2022 - Dec 2024
University of Southern California
B.S. in Computer Science Games
Aug 2019 - May 2024
University of Southern California
Leading 3d in-game level environment improvements of mobile game Robot Race.
Help kids to make their game ideas come true. Assist communication and staff scheduling.
I teach...
Developed skills in Pipeline, XR, ML, and Avatar Tech.
ITP 215: Introduction to 3D Modeling, Animation, and Visual Effects
Maintain and customize tools and pipeline under PlayStation Visual Arts.
Assisted the production, marketing, and outreach of USC Games capstone course.
Mentor K-12 students in fundamentals about game design, creative tools, and programming
CSCI 170: Discrete Methods in Computer Science
CSCI 201: Principles of Software Development
I joined this project as the only producer on the team. The game will be releasing in August 2023 on Steam!
Egregore is a first-person mystery-adventure game where you are whisked away to a mysterious café in Cairo. Adopt a new perspective, and shape reality to your will as you unravel an occult mystery hidden in plain sight.
An original platform game with "cute" aesthtics developed by me and my friend Christian, available on itch.io. I mainly worked on level design and programming, especially the Enemy AI in the game.
A remake of the classic Atari game Dandy Dungeon made by me and my friend Thia, available on itch.io. I programmed the entire game and redrew every single sprite, since these resources are impossible to find.
A puzzle game made by a 5-people small team within 2 days. This is the first game I worked on as a level designer and artist.
This is my personal Board Game project, where I take roles of designer, artist, and marketing. I made this game out of my love for both roleplaying games and bunnies of course! Game prototype is available to play in Tabletop Simulator Steam Workshop.
This is a published Board Game that I worked in as an artist and designer. Game prototype is available to play in Tabletop Simulator Steam Workshop.
I made arts for some digital games that I mentioned above.
I made arts for some board games that I mentioned above.
Meiwen Fu © 2025. All rights reserved. Powered by Bootstrap.
Source on GitHub. Theme based on the Creative Bootstrap Theme by Start Bootstrap.